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C++ IDEs Last updated 17 Feb 2019 21:40 by suncaller
This page about configuring IDEs is a stub. Please feel free to help by adding to it.

Uebergame Last updated 30 Jan 2019 10:51 by Duion
√úbergame is a free open source, realism like, multi-purpose, multiplayer, casual, first-person-shooter game.

Compiling in Windows Last updated 16 Jan 2019 00:38 by Bloodknightuk
Once you've installed CMake, run it and you'll see a screen something like the image below. You'll learn to be pretty familiar with this screen!
t3d tutorial

Compiling In Linux Last updated 15 Jan 2019 17:06 by Bloodknightuk
As of version 3.7, Torque 3D supports being run under Linux using OpenGL for rendering. There are two broad approaches. You can build using the console only, or use an IDE with a GUI. The IDE we recommend for Ubuntu Linux is Qt Creator - however since the engine is configured using CMake, you can use any IDE that CMake can generate files for.
incomplete tutorial

MakeHuman Last updated 15 Sep 2018 19:19 by LukasPJ

  • MakeHuman to Torque3d Basics
application specific

Downloads Last updated 17 Jul 2018 04:28 by Areloch
Download Torque 3D 3.10.1 Windows and Linux and MacOS (zip, 116MB)

3.10.1 Release Notes Last updated 05 Apr 2018 06:24 by Areloch

Chat Last updated 25 Feb 2018 18:30 by Areloch

Documentation hub Last updated 06 Dec 2017 20:27 by johxz
While we want to make this wiki the premier source of knowledge on T3D, external resources will always exist, so this is a convenient location to collect and categorise them. Many external resources are referred to in the appropriate sections in this wiki, where they are small enough to be put on a single page. This page is for large external resources that can't be broken down and slotted into separate pages.

Continuous Integration Last updated 03 Jul 2017 16:51 by andijh92

Modules Last updated 13 Apr 2017 17:51 by johxz
- BlankGame
- FPSGameplay
- spectatorGameplay

Scripting IDEs Last updated 10 Apr 2017 17:43 by andijh92
Many common text editors can be used to edit TorqueScript files. Some favourites include Sublime Text, Notepad++, Programmer's nodepad, and good old Notepad, Gedit, or TextEdit.
Many editors also support cscope and cscope works with TorqueScript. So you can use cscope for jumping around in the code.



Compiling In MacOS Last updated 04 Apr 2017 15:42 by Areloch
This article will walk you through compiling Torque3D on the MacOS operating system.

Home Last updated 03 Apr 2017 15:18 by Areloch

The ListPages module does not work recursively.

Updating Legacy Projects Last updated 27 Mar 2017 05:24 by Areloch
This article details important changes that need to be observed in order to update legacy projects to work with the current builds.

PBR Materials And Shaders Last updated 20 Mar 2017 00:44 by Areloch
This article covers the particulars of making and utilizing PBR materials and shaders.
material shader

Starting with the BaseGame template Last updated 16 Mar 2017 05:09 by Areloch
This guide will take you step-by-step through the process of creating and running a new Torque 3D project utilizing the BaseGame template.
introduction stub tutorial

Using the Project Manager Last updated 05 Mar 2017 22:58 by Areloch
The Torque 3D Project Manager is an optional utility that helps you create new projects based on Torque 3D Templates as well as manage existing projects. See also how to create a project without the project manager.

3.10 release notes Last updated 14 Feb 2017 03:20 by Areloch

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