Updating Legacy Projects Last updated 23 Mar 2017 04:00 by Areloch
This article details important changes that need to be observed in order to update legacy projects to work with the current builds.
Top Bar Menu Last updated 20 Mar 2017 18:10 by LukasPJ
Starting with the BaseGame template Last updated 16 Mar 2017 05:09 by Areloch
This guide will take you step-by-step through the process of creating and running a new Torque 3D project utilizing the BaseGame template.
introduction stub tutorial
Home Last updated 16 Mar 2017 03:56 by Areloch
Using the Project Manager Last updated 05 Mar 2017 22:58 by Areloch
The Torque 3D Project Manager is an optional utility that helps you create new projects based on Torque 3D Templates as well as manage existing projects. See also how to create a project without the project manager.
Compiling in Windows Last updated 05 Mar 2017 22:57 by Areloch
Torque includes two build systems - you can choose between the custom-built Project Generator (which goes hand-in-hand with the Project Manager GUI applet), which uses PHP to generate build files, and CMake, which has its own domain-specific language for specifying build dependencies and steps. Take your pick!
Scripting IDEs Last updated 07 Feb 2017 19:36 by andijh92
Many common text editors can be used to edit TorqueScript files. Some favourites include Sublime Text, Notepad++, Programmer's nodepad, and good old Notepad, Gedit, or TextEdit.
Many editors also support cscope and cscope works with TorqueScript. So you can use cscope for jumping around in the code.
Introduction Last updated 08 Jan 2017 12:00 by andijh92
Torque is a game engine, it is not based on graphical drag 'n' drop elements like Unity thus it is not as easy to get into and understand. There is no 'make game button' in Torque; you need to have an understanding of how to code, so if you are an absolute beginner at programming and have never written even a simple program then this might not be the right guide to start with.
Assets Last updated 02 Jan 2017 17:36 by andijh92
Free (and non-free) assets for your games! If you add links here for assets which require some effort to be ported to Torque, please provide a link to instructions, or a small note detailing what needs to be done.
Php Master Server Last updated 09 Dec 2016 00:02 by johxz
PHP MasterServer for Torque
Compiling In Linux Last updated 08 Nov 2016 21:06 by andijh92
As of version 3.7, Torque 3D supports being run under Linux using OpenGL for rendering. There are two broad approaches. You can build using the console only, or use an IDE with a GUI. The IDE we recommend for Ubuntu Linux is Qt Creator - however since the engine is configured using CMake, you can use any IDE that CMake can generate files for.
Alternatives to TorqueScript Last updated 14 Oct 2016 01:13 by johxz
Please note that the *solutions* here are expert level engine code changes, these alternatives are not simple plugins to replace torquescript
Open Vr Setup Last updated 23 Sep 2016 03:59 by Areloch
OpenVR is an SDK designed to act as an open source library to interface without various VR hardware. Nominally, it's built for Valve's HTC Vive.
3.9 release notes Last updated 20 Jul 2016 03:30 by Areloch
Engine Classes Last updated 15 Jul 2016 21:22 by Areloch
This page has a list of major classes in the engine.