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Documentation hub Last updated 06 Dec 2017 20:27 by johxz
While we want to make this wiki the premier source of knowledge on T3D, external resources will always exist, so this is a convenient location to collect and categorise them. Many external resources are referred to in the appropriate sections in this wiki, where they are small enough to be put on a single page. This page is for large external resources that can't be broken down and slotted into separate pages.

Continuous Integration Last updated 03 Jul 2017 16:51 by andijh92

Downloads Last updated 06 Jun 2017 23:48 by Areloch
Download Torque 3D 3.10 Windows and Linux and MacOS (zip, 116MB)

Modules Last updated 13 Apr 2017 17:51 by johxz
- BlankGame
- FPSGameplay
- spectatorGameplay

Scripting IDEs Last updated 10 Apr 2017 17:43 by andijh92
Many common text editors can be used to edit TorqueScript files. Some favourites include Sublime Text, Notepad++, Programmer's nodepad, and good old Notepad, Gedit, or TextEdit.
Many editors also support cscope and cscope works with TorqueScript. So you can use cscope for jumping around in the code.



Compiling In MacOS Last updated 04 Apr 2017 15:42 by Areloch
This article will walk you through compiling Torque3D on the MacOS operating system.

Home Last updated 03 Apr 2017 15:18 by Areloch

The ListPages module does not work recursively.

Updating Legacy Projects Last updated 27 Mar 2017 05:24 by Areloch
This article details important changes that need to be observed in order to update legacy projects to work with the current builds.

PBR Materials And Shaders Last updated 20 Mar 2017 00:44 by Areloch
This article covers the particulars of making and utilizing PBR materials and shaders.
material shader

Starting with the BaseGame template Last updated 16 Mar 2017 05:09 by Areloch
This guide will take you step-by-step through the process of creating and running a new Torque 3D project utilizing the BaseGame template.
introduction stub tutorial

Using the Project Manager Last updated 05 Mar 2017 22:58 by Areloch
The Torque 3D Project Manager is an optional utility that helps you create new projects based on Torque 3D Templates as well as manage existing projects. See also how to create a project without the project manager.

Compiling in Windows Last updated 05 Mar 2017 22:57 by Areloch
Torque includes two build systems - you can choose between the custom-built Project Generator (which goes hand-in-hand with the Project Manager GUI applet), which uses PHP to generate build files, and CMake, which has its own domain-specific language for specifying build dependencies and steps. Take your pick!
t3d tutorial

3.10 release notes Last updated 14 Feb 2017 03:20 by Areloch

Introduction Last updated 08 Jan 2017 12:00 by andijh92
Torque is a game engine, it is not based on graphical drag 'n' drop elements like Unity thus it is not as easy to get into and understand. There is no 'make game button' in Torque; you need to have an understanding of how to code, so if you are an absolute beginner at programming and have never written even a simple program then this might not be the right guide to start with.

Assets Last updated 02 Jan 2017 17:36 by andijh92
Free (and non-free) assets for your games! If you add links here for assets which require some effort to be ported to Torque, please provide a link to instructions, or a small note detailing what needs to be done.

Tools Last updated 02 Jan 2017 17:35 by andijh92
List tools that can be used to make content for T3D. forum thread

Php Master Server Last updated 09 Dec 2016 00:02 by johxz
PHP MasterServer for Torque

Compiling In Linux Last updated 08 Nov 2016 21:06 by andijh92
As of version 3.7, Torque 3D supports being run under Linux using OpenGL for rendering. There are two broad approaches. You can build using the console only, or use an IDE with a GUI. The IDE we recommend for Ubuntu Linux is Qt Creator - however since the engine is configured using CMake, you can use any IDE that CMake can generate files for.
incomplete tutorial

Alternatives to TorqueScript Last updated 14 Oct 2016 01:13 by johxz
Please note that the *solutions* here are expert level engine code changes, these alternatives are not simple plugins to replace torquescript

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