3.6.2 release notes
Issues closed source
- #883 Update readme and version
- #880 Improve documentation on getCursorPos and fix cursorInControl
- #879 Increment vertex pointer by 3, not 1.
- #878 Prevent crash when loading Player with no shape
- #875 Use existing methods instead of incorrect maths
- #874 Enable gamepad input when the startup GUI wakes
- #870 Andrew's fix for ear transform with detached camera
- #868 Contributing doc
- #854 New Physics doc group
- #851 Create contributing.md
- #846 guiobjectview corrections
- #840 Disable all post effects by default
- #839 Some engine fixes
- #836 Update info in README
- #834 Some engine fixes.
- #833 Fix: Null'ed pointer usage, possible access violation.
- #831 Ear transform does not match camera transform
- #825 TSMesh::castRayRendered triangle iteration error
- #824 TSStatic bounds collision normals seem wrong
- #765 RigidShape is in the Platform doc group
- #703 Cloned Dynamic Cubemaps bad.
- #701 Fix: Null'ed pointer usage, possible access violation.
- #693 Binds the full metrics display to CTRL+F2 while in-game. Escape Closes.
- #262 Gamepad input not working until you get into the game.
- #180 GuiCanvas::getCursorPos() broken
- #98 Crash in TSShapeInstance::setSequence in tsThread.cpp.
page revision: 4, last edited: 08 Mar 2015 10:59