3.6.2 release notes

Issues closed source

  • #883 Update readme and version
  • #880 Improve documentation on getCursorPos and fix cursorInControl
  • #879 Increment vertex pointer by 3, not 1.
  • #878 Prevent crash when loading Player with no shape
  • #875 Use existing methods instead of incorrect maths
  • #874 Enable gamepad input when the startup GUI wakes
  • #870 Andrew's fix for ear transform with detached camera
  • #868 Contributing doc
  • #854 New Physics doc group
  • #851 Create contributing.md
  • #846 guiobjectview corrections
  • #840 Disable all post effects by default
  • #839 Some engine fixes
  • #836 Update info in README
  • #834 Some engine fixes.
  • #833 Fix: Null'ed pointer usage, possible access violation.
  • #831 Ear transform does not match camera transform
  • #825 TSMesh::castRayRendered triangle iteration error
  • #824 TSStatic bounds collision normals seem wrong
  • #765 RigidShape is in the Platform doc group
  • #703 Cloned Dynamic Cubemaps bad.
  • #701 Fix: Null'ed pointer usage, possible access violation.
  • #693 Binds the full metrics display to CTRL+F2 while in-game. Escape Closes.
  • #262 Gamepad input not working until you get into the game.
  • #180 GuiCanvas::getCursorPos() broken
  • #98 Crash in TSShapeInstance::setSequence in tsThread.cpp.
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