3.6.3 release notes
Issues closed source
- #1088 Bump version numbers
- #1087 Version 3.6.3
- #1086 Version 3.6.3
- #1078 Jeff faust fixes
- #1063 Fog terrain lines resolution as discussed
- #1046 Fixes #945
- #1038 Fix off-by-one error in cursor hiding/showing function
- #1036 PR for issue #748
- #1033 Fix GuiShapeNameHud maths
- #1032 Fix a crash when change a material reclect cubemap
- #1031 Fix a crash when change a material reflect cubemap.
- #1024 Fix ScatterSky flare occlusion
- #1022 Fix SkatterSky flare occlusion.
- #1019 Fix weapon image camera shake
- #1017 AIPlayer trigger fix as in #1007
- #1016 Camera shake weapon recoil crashes the client
- #1012 Fix APlayer::singleShot
- #1010 checkInFoV correction
- #1009 AIPlayer::checkInFoV doesn't work as intended - incorrect math
- #963 firstPersonShadows:
- #958 Fix gui tree view build visible tree
- #949 terrain lines in the fog
- #945 Looking up actually looks down
- #900 Cleaned up Enum to set init value to 0
- #899 Fixed Return value from false to 0 (which is U32)
- #898 Little optimization in mPlane
- #891 Minor Fix for componentInterface
- #764 ScatterSky Flare Rendering - Occlusion Is Broken
- #758 Implemented physics collision for MeshRoad
- #753 GuiTreeView bug in buildVisibleTree
- #748 Internal class namespaces are unlinked when deleting objects
- #741 Tiny bug in ExplosionData::packData(): Number of used time keys counted incorrectly. (1 word fix)
- #694 Cubemap R6025
- #258 Zoom speed issue, with fix
page revision: 5, last edited: 08 Mar 2015 10:59