Torque has always lacked general-purpose AI tools, instead leaving users to design AI for their game from the ground up. AI is frequently game-specific but it seems like there are some basic tools we could provide to give users a good start, at least.
Resources and discussion
- GOAP resources from Jeff Orkin
- Three States and a Plan, the AI of F.E.A.R.
- Immersive AI Engine discussion
- Blog post where I talk about GOAP
I'm going to implement a plugin for GOAP, which is the kind of planning AI described in the F.E.A.R. paper above. The two most significant parts will be the planner itself, and the editor mode that will support it.